Baldur’s Gate 2, Explored
Here I write about the experience of Baldur’s Gate 2, playing as a woman, and what it means to be multiple people at once.
Here I write about the experience of Baldur’s Gate 2, playing as a woman, and what it means to be multiple people at once.
My latest article via Queen Mob’s Teahouse features The Walking Dead, Far Cry 4, Left 4 Dead 2, Elegy for a Dead World, Dwarf Fortress, and Dying Light. What more […]
20 Strokes is about swimming, and contemplating existence while doing so. Alone Awake, another game with plenty of existence contemplation, focuses on a single choice. All I want is for […]
The Twine game created by Porpentine was only hosted for a day to raise certain awareness to suicide and the nature of the depressed. It is currently hosted by Storycade. […]
I usually keep my gaming thoughts, comments, etc., focused here, but I decided to go ahead and write about the relationship between Twine and poetry on the Queen Mob’s Tea […]
Usually when I write about games on this site, I am concerned with fairly complex social and psychological questions contemporary games provide. In many instances, I approach gaming not from […]
The Twine “game” Player 2 created by Lydia Neon (Autumn Nicole Bradley) is something truly unique, and can last moments or hours, depending on what you use the game for. […]
After finishing Howling Dogs, I thought I would start to explore Porpentine’s other games, and I was led to her latest creation, WITH THOSE WE LOVE ALIVE, a game about […]
My journey through the Twineverse continues with Sacrilege, a wonderful, short feminist-inspired interactive story (meets-manifesto) based in a dance club. “To game” is to encounter exposition. Challenging the gamer (or […]
I have never been so depressed as in This War of Mine. Set in a war-torn city, the game is a survivalist challenge that requires the player to control a […]